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AppCamp 2012
2010 Videos
2009 Videos
2008 Videos
2007 Videos
Ages and Stages
Bibliography
Capturing Magic
Classics
Conferences
Code of Ethics
Demo Procedure
Design Principles, Sources
Digital Plah Doh
Dotted Media
Dust or Magic '08
DorM Awards '09
Dust or Magic '10 Presentations
Drop in, Drop out Interactivity
Evaluation Inst.
Feelings of Ownership
Influential Theories
Incremental Reinforcement
Intrinsic Motivation
Is This Learning?
Learning Apps
Linking Toys and the Web
Literature Review
Local Inns
Making Scores Meaningful
Misc Videos
Mobile Devices
MUC
Panel of Legends
Piaget & Design
Pokémagic
Praise & Engagement
Screen Time Redefined
Selling to Schools
Stapler Test, The
Table Sized Multi-Touch
Waterline Principle

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2007 Brain Sprints



Top Ten topics to brainstorm Top Ten lists for.

Top Ten future trends.

Top Ten ways to bridge tech play with analog play.

Top Ten things that ought to plug in to a television

Top Ten ways to promote remote collaboration.

Top Ten ways to promote face to face collaboration.

Top Ten ways to add education to club penguin.

Top Ten ways to facilitate a community of children.

Top Ten ways to earn or lose parent's trust.

Top Ten things that ought to be simulated.

Top Ten attributes of a classic.

Top Ten things to do in a wireless classroom.

Top Ten ways to move beyond the mouse and keyboard.

Top Ten ways to build a child's ownership of the experience.

Top Ten ways to make money on a free web site.

Top Ten ways to interest kids in the natural world with technology.

Top Ten ways to teach character development, & social skills.

Top Ten mistakes to avoid at all costs (top ten dust makers).

Top Ten ways to bridge generational divides.

Top Ten features of the perfect hand held of the future.

Top Ten ways to instill values in the game developers of the future.

Top Ten traditional toys that should get a computer chip.

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